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Haris82 Site Admin
 Joined: 26 Mar 2005 Posts: 2414 Location: Sweden
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Posted: Tue Nov 08, 2005 11:28 pm Post subject: Wasteland Merc 3 Announcement |
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Well here it is. The first steps in the process of making Wasteland Merc 3. Actuall mod idea planing coming to life. Now you got to remember that wm2 was released about 4 months after this stage. And that WM3 will take even longer. Cause we dont have luxury of summer times and holidays like we used to have when making wm2. So i wouldnt expect this one before the end of next summer. We are not rushing it. Well at least we are gonna try not to rush as we allways try not to but it ends up being rushed anyway.
Me and Miran have done as we done with all our mods pulled the actuall mod idea while smoking. It took some times to convince him in to making this. Cause he has school and not so much time. But still doesnt stop us from begining to plan. Its allways fun to plan Wasteland merc mods.
Difference this time is that we learned alot of the old mistakes. Making the mod to hard, creating a team to make it and alot of other things. This time there wont be a team. We will use help from people that wanna help. But as it best works out we start of as if we are gonna make it all by our self. If someone like Carl did last time offers to write dialogs than we let him do it. But we dont count on other people to do the work. As that usually prolongs the process if there is to many people to wait on to get finished with their part. We might take in one writer and one map maker and some custom art maker. But we dont count on it.
So now to more fun part. The actuall structure of Wasteland Merc 3 idea. This is how it goes. You "the merc" comes to a town and your buggy car brakes down. King pin in the town agress to fix your car but to repay him this favour and actually leave the town you must defeat all threats that town is exposed to. So you can drive around town in wasteland and hunt for animal, raiders and look for locked chests with random items and bring em back to reward guy. Yes its 1 reward guy in this mod instead of 60 you got to keep track of.
Than there is quest givers that when you agree on a quest teleport you to a combat area and there you have to eather kill someone or convince someone to give you something. Some of missions lead to unlocking extra of these missions some actually just give you extra reward like a map to mines or war tech facility so that you can drive to those and clean them out and than use them.
Some may just give you something like drill or advance your power armor. Eather way these quests are not redoable and eventually when you unlocked enough quests you will to the last guy. Big fat 999 hp 300% big guns minigun wielding super mutant. He is the one that threatens the town and king pin wants him dead. So when you kill him game ends and you leave town.
Now list that explains how this works a bit more.
*there is 1 town
*there is 1 car in that town that works like vault net addon actually
*When you complete your first mission for kingpin in town he repairs your car
*than you can klick on the car and menu comes up with option where to travel
*for exaple you chose to hunt around the town and than you randomly meat some enemies
*so no more fighitng over and over in same area when looking for items that you can deliver
*you can allso chose to hunt deeper in wasteland, means harder random enemies
*basicly you never get to see world map, you just drive and random map is loaded than you drive back by klicking on the car and deliver items you got or fry meat if you gotten some cows or rats.
*quests in towns are done by npc taking you to a place and afterwards when your done he rawards you stuff like fixing the well in town so can produce water by wasting meat and he might allso spawn 3 new npc when your done with his quest with similar but harder quests but with better rewards like map to mine so you can drive to mines with your car or get for example an npc after finishing his quest can fix you the oil drill so you can get oil that is wasted when driving your car.
*at start you will be able to buy plenty of oil but later you will have to get it from the drill in town.
*so basicly the more quests you do for these guys the harder quests come and the town gets more improved and comfortable to be in. All leading up to getting final quests of killing the mean mutant and his gang.
*it will feel like beating bosses, well some of them you will be able to convince in peacefull way. and unlocking new bosses
*all crafting and mining from wasteland merc 2 is still there you just have to do these special one time quests to unlock those features.
*you wont need to learn where all items go, there will just be 1 guy that you can do missions for over and over again and he is gonna have a list of items that you can gain from hunting in wasteland and unlocking boxes you find out there. And there will only be 5 different items he wants. And they will be differently rare and give better money reward depending on how far you travelled with your car out in the wasteland.
I might have forgotten to write bounch of stuff here so feel free to ask questions. Its all clear to me how it will work and be played. So if you dont understand some part of this please ask so i can explain it fruther.
Last edited by Haris82 on Tue Apr 03, 2007 8:34 pm; edited 1 time in total |
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Ado Moderator
 Joined: 16 Aug 2005 Posts: 2516 Location: Celestial Void
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Posted: Wed Nov 09, 2005 12:36 am Post subject: |
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im very pleased to hear this. I wondered when u guys would get going on the mod. But please, dont rush it. I understand the hardness and tediousness of making it. Just take ur time. Remember that the mod can always be improved and its good to listen to what others have to say. I like the 1 npc item collector idea. The fact that there is a boss that u gotta kill is interesting. Keep us updated.  _________________ This text is copyright of ADONEX, inc. Quoting it will result in legal action against you. |
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Haris82 Site Admin
 Joined: 26 Mar 2005 Posts: 2414 Location: Sweden
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Posted: Wed Nov 09, 2005 1:02 am Post subject: |
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Well the main part of the game play is completing different bosses that become unlocked when you beat previosly ones. And once you beat them you never have to do it again. You get the advantage and your done. You know like gurdian was in vault net addon. You kill him and than vault net is free for using. There will be mainly those quests and just one guy with 5 missions you can redo to make money.
Here is an example. A guy in town stands, He ask you to bring him an deatclaw egg for an experiment and he will give you the map to mines. If you agree to it he takes you to a place with couple of deathclaws and a mother deathclaw. When you beat it up and get the deathclaw egg thats in there. You just klick on the car and your back to town and give him the egg for the map. Now he dissapears and you got the map for mines. You go to mines and clean the mines out of rats so you can mine in it. And never have to clean it agian.
This way you are actually beating the game part by part. Allso if you got high speach or charisma you can threathen the guy in to giving you the map to mines without you doing jack shit about deathclaws. But than you might have to buy the pickaxe at the store instead of taking the one that was in one of boxes in deathclaw nest togheter with 50 meats and 50 waters.
If you chose the way of threathening the mine showing npc another npc spawns in the town when he dissapears and that guy has unique quest where you have to beat up Alien queen to get solar addon for the car so you waste less oil when you drive it.
Remember this was example. Quests will look different and there might be even more outcomes than this along the way.
Oh and one more thing. When i say that npc will give you the map to for example mines or war tech facility. I dont mean that he will point it out on the map. He will actually just give you an item that is called Map to mines. And if its in your inventory when you klick on the car you have an option to travel to mines. So you never get to see the actual world map. This way time never runs out.
Same is delt with random encounters. You press the car and menu pops up and there you can chose go hunting in wasteland or go hunting far out in wasteland. And than random map with random enemies or animals and locked boxes apear. So you get mission items for missions that are redoable, you get meat and water and expirience and you never leave to actuall worldmap. You can just in the wastes when your done killing and looting klick on the car and chose to drive back to town or to hunt fruther than another random map is loaded. _________________ Neverwinter Nights Arcandia Action Server. |
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ještěr Merc Recruit Joined: 09 Nov 2005 Posts: 2
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Posted: Wed Nov 09, 2005 2:21 am Post subject: |
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summer times...
so, good luck & enjoy it, Haris!  _________________ http://bge.bbaron.sk/ - Fallout: Between good & evil mod |
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Ado Moderator
 Joined: 16 Aug 2005 Posts: 2516 Location: Celestial Void
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Posted: Wed Nov 09, 2005 4:40 am Post subject: |
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heh, thats interesting. But im confused about the car. U said that it broke down and kingpin wont repair it till u beat the mutants. Then how do u get to drive around the wasteland? _________________ This text is copyright of ADONEX, inc. Quoting it will result in legal action against you. |
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Haris82 Site Admin
 Joined: 26 Mar 2005 Posts: 2414 Location: Sweden
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Posted: Wed Nov 09, 2005 11:00 am Post subject: |
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No he repairs the car. You just have to kill the boss mutant before he lets you leave the town. And he will have some hold on you so you cant leave. Like when he repaired the car he implants a device that can blow the car up miles away. So you cant just leave for good. Crusing and hunting abit around town in wasteland wont get him mad. But your char wont dare to run away with the car. You are there till you kill the last of bosses.
Ofcourse kingpin in this mod will be a 999 hp though guy and you will be able to beat the game just by killing of entire town and him. Or by talking to the last mutant boss when you find him and telling him where town is so he goes and they shot eachother up. So it can have several endings. _________________ Neverwinter Nights Arcandia Action Server. |
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Ado Moderator
 Joined: 16 Aug 2005 Posts: 2516 Location: Celestial Void
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Posted: Wed Nov 09, 2005 9:16 pm Post subject: |
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i see. Well, thats all the questions i have so far. Keep scripting.  _________________ This text is copyright of ADONEX, inc. Quoting it will result in legal action against you. |
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Ratman Merc
 Joined: 14 Aug 2005 Posts: 21 Location: Czech Republic
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Posted: Wed Nov 09, 2005 10:00 pm Post subject: |
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Interesting... 8)
I´m looking forward to play it  _________________ - http://madbrahmin.bonusweb.cz - |
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Haris82 Site Admin
 Joined: 26 Mar 2005 Posts: 2414 Location: Sweden
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Posted: Thu Nov 10, 2005 4:00 am Post subject: |
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Can you translate what that means?
Taken from http://madbrahmin.bonusweb.cz/index.php?id=home
| Quote: | 9.11.2005 . . . Wasteland Merc 3 ve vývoji!
Wasteland Merc 3 ve vývoji! : A je to tadýýýýý! Jeath Bejby, ukaž nám vnady! ) Tak jako mnozí pánové slintají nad měkoučkými milkbagy sličných děvčat, tak my Fallouťáci slintáme nad MODy všeho druhu. Dnes se konečně Haris rozhoupal a rozhodl, že bude ve svém WM díle pokračovat (nebýt mnohých kritik ze strany především anglické části komunity, tak by ta pauza asi nebyla tak dlouhá :-/), nuže věřte nebo ne- ZAČÍNÁ SE PRACOVAT NA WASTELAND MERC 3! Z dosavadního vyjádření páně Harise vyplývá, že půjde o dosti odlišný systém, příběh má začínat rozmlácením vaší fajnové káry a vaším prvním úkolem bude splnit jeden questík pro Kingpina (ano, ten je jak se zdá nesmrtelný za něž se vám autíčko opraví a vy budete moct cestovat, ovšem pozor, tady bude ona největší změna MODu- tentokráte už to bude bez mapy, cestování bude pobíhat podobně jako teleportace ve Vault-Net Addonu. Ale náhradou za to se mají questíky postupně zesložiťovat a májí být celkově mnohem lépe propracované. Nu, jsem na to zvědavý, za pár měsíců bychom se podle všeho měli tohoto dílka dočkat, takže se těšme. RATMAN |
_________________ Neverwinter Nights Arcandia Action Server. |
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lisac2k Survivor Modder(ator)
 Joined: 15 Jun 2005 Posts: 217 Location: Austria
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Posted: Thu Nov 10, 2005 8:29 am Post subject: |
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I think you Haris already did understand some of it ;) _________________
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Haris82 Site Admin
 Joined: 26 Mar 2005 Posts: 2414 Location: Sweden
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Posted: Thu Nov 10, 2005 8:56 am Post subject: |
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Yea i understand parts of it. But not enough to understand the entire contest of it. _________________ Neverwinter Nights Arcandia Action Server. |
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cubik Master Merc Joined: 04 Jul 2005 Posts: 57 Location: Poland
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Posted: Thu Nov 10, 2005 4:38 pm Post subject: |
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| Haris82 wrote: | Can you translate what that means?
| Quote: | | Tak jako mnozí pánové slintají nad měkoučkými milkbagy sličných děvčat, tak my Fallouťáci slintáme nad MODy všeho druhu. |
Tak jak mężczyźni ślinią się na widok ślicznych dzieweczek, tak my Fallout maniacy ślinimy się nad MODami wszelakiego rodzaju
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Ado will translate to English this few words. I do not have time now for translate this.
EDIT:
second translate, more nice, more properly:
Tak jak mężczyźni ślinią się na widok miękuśkich piersi (biustów) ślicznych dzieweczek, tak my Fallout maniacy ślinimy się nad MODami wszelakiego rodzaju _________________ Fallout Modding Centre
Ammo Mod
Last edited by cubik on Fri Nov 11, 2005 12:11 am; edited 2 times in total |
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Ado Moderator
 Joined: 16 Aug 2005 Posts: 2516 Location: Celestial Void
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Posted: Thu Nov 10, 2005 5:36 pm Post subject: |
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hehe, this is a nice one. It means something like "just as men love the to see pretty girls, we, the Fallout fans love to see new Fallout mods"
this translation isnt word for word, but i couldnt put it into english properly. _________________ This text is copyright of ADONEX, inc. Quoting it will result in legal action against you. |
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Ratman Merc
 Joined: 14 Aug 2005 Posts: 21 Location: Czech Republic
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Posted: Thu Nov 10, 2005 7:12 pm Post subject: |
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Ado, cubik: Interesting, very good translation
I write it with not clear (?) Czech, so some words are very hard to translate 8)
But begining is about girl breast and Fallout MODS then therte is something about english fallout community (some people there dont like your mod :( )))and then I describe few WM3 things.
I wrote it yesterday (11:25 P.M +/-) so there can me some errors 8) _________________ - http://madbrahmin.bonusweb.cz - |
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Haris82 Site Admin
 Joined: 26 Mar 2005 Posts: 2414 Location: Sweden
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Posted: Thu Nov 10, 2005 9:37 pm Post subject: |
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Those in english comunity that dont like my mod are 95% other moders.  _________________ Neverwinter Nights Arcandia Action Server. |
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Ratman Merc
 Joined: 14 Aug 2005 Posts: 21 Location: Czech Republic
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Posted: Thu Nov 10, 2005 10:26 pm Post subject: |
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| Haris82 wrote: | Those in english comunity that dont like my mod are 95% other moders.  |
Which don´t have finished something useful  _________________ - http://madbrahmin.bonusweb.cz - |
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Haris82 Site Admin
 Joined: 26 Mar 2005 Posts: 2414 Location: Sweden
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Posted: Thu Nov 10, 2005 11:07 pm Post subject: |
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Just to make it clear its not all fallout 2 moders that are like that. Just a huge chunk of them.
But back to actuall topic. Does anyone have any ideas for this mod. I mean when you read the main idea? Does anything that could be cool to have in there come to mind? _________________ Neverwinter Nights Arcandia Action Server. |
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ještěr Merc Recruit Joined: 09 Nov 2005 Posts: 2
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Posted: Fri Nov 11, 2005 1:13 am Post subject: |
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| Ratman wrote: | Ado, cubik: Interesting, very good translation
I write it with not clear (?) Czech, so some words are very hard to translate 8)
But begining is about girl breast and Fallout MODS then therte is something about english fallout community (some people there dont like your mod :( )))and then I describe few WM3 things.
I wrote it yesterday (11:25 P.M +/-) so there can me some errors 8) |
no vidíš, a to jsi tam nepoužil slovo "šmoulofašista"  _________________ http://bge.bbaron.sk/ - Fallout: Between good & evil mod |
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Ado Moderator
 Joined: 16 Aug 2005 Posts: 2516 Location: Celestial Void
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Posted: Fri Nov 11, 2005 2:08 am Post subject: |
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about the ideas, i dont know. I actually really like the ideas u presented so far haris. That there is one city is not necessarily so bad but the city must be big with many quests, and such. The one guy item collection agency is really good, we wont have to run around trying to remember who wanted what. And if u dont see the world map, how do get meat? Maybe you could add a map where brahmin respawn and you can get their meat. You could complete a simple quest for like a farmer and he will let you use his cows to get food. There should be similar maps for getting water. _________________ This text is copyright of ADONEX, inc. Quoting it will result in legal action against you. |
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Haris82 Site Admin
 Joined: 26 Mar 2005 Posts: 2414 Location: Sweden
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Posted: Fri Nov 11, 2005 6:01 am Post subject: |
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Well you go hunting with your car. And than random map is loaded like vult net addon used to load maps. Just random. And on that map random enemies and animals are loaded. So you actually have random encounters. You just jump from one to another with your car instead of walking around on map. So meat is no problem. Plus time never runs out if you dont leave to worldmap. _________________ Neverwinter Nights Arcandia Action Server. |
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